What's new

New games and features, newest first. RSS

Rules tightened after the pre-mortems

Every game got a forensic pre-mortem, and four rules changed because of it. Thirty Gates is now best of three attempts a day, and the share card says which try. Wheelpack gives five tries but caps how far the dials can move per try, so it can no longer be brute-forced; the card shows par. Nerve's badges now reward how long you held, not how fast you flinched, and a day you hold to the end still counts toward your streak. Tenfold is one board a day, with discs resized so Tier 10 is reachable; Pass holders can practice the board again.

Tumbler is now Wheelpack

Tumbler is now Wheelpack. Same dials, same daily; your streak and history carry over.

Accounts and Fusion Pass

Sign in with your email (no password) at /account/. Fusion Pass is $2.99/month or $23.99/year and unlocks extra modes across the games. Free players get the full daily puzzle in every game.

Thirty Gates

Thread 30 gates on one tap-controlled flight. The gates shrink and the speed ramps as you go. Clear all 30 to win the daily course. Pass holders get Practice mode, the full Archive, and Hard mode.

Wheelpack

Crack the four-digit code in four tries. Each guess gives you directional feedback on every dial. The code changes daily. Complete and free — Pass extras may come later.

Sorted

Five shuffled items, three submissions to sort them. The category changes daily — planets, mountains, rivers, inventions, and more. Complete and free — Pass extras may come later.

Nerve

A 60-second countdown that the crowd keeps resetting. Press once at the moment you choose — your timing determines your badge. Complete and free — Pass extras may come later.

Tenfold

Drop numbered tiers, merge matches to climb higher, and reach Tier 10 before you overflow. The daily sequence is the same for everyone. Pass holders get practice mode.

Play the games